{"product_id":"b0hfyvmmj5","title":"Defold 2D Game Development with Lua: Build Six Complete Cross-Platform Games with Lightweight Tools, Fast Iteration, and Modern Defold Workflows","description":"\u003cp\u003eWant to create your own 2D games but feel overwhelmed by programming, complicated engines, or tutorials that assume you already know too much?\u003c\/p\u003e\n\n\u003cp\u003eDefold 2D Game Development with Lua  gives you a clear, beginner-friendly path from opening the Defold editor for the first time to building, testing, optimizing, and publishing complete games.\u003c\/p\u003e\n\n\u003cp\u003eYou do  not  need previous Defold experience, advanced programming skills, or prior knowledge of Lua. Everything is introduced step by step, at the moment you need it. Instead of learning through disconnected examples, you will develop  six complete games , with each project adding new skills while reinforcing what you have already learned.\u003c\/p\u003e\n\n\u003cp\u003eMistakes are treated as part of the development process—not failure. You will learn how to read errors, test changes, solve problems, and celebrate the small wins that gradually turn into complete playable projects.\u003c\/p\u003e\n\n\u003cp\u003eKey Features Beginner-friendly explanations with no prior Defold or Lua experience required\u003c\/p\u003e\n\n\u003cp\u003eSix complete 2D game projects that increase gradually in complexity\u003c\/p\u003e\n\n\u003cp\u003ePractical Lua programming taught through real gameplay systems\u003c\/p\u003e\n\n\u003cp\u003eHands-on coverage of desktop, HTML5, Android, and mobile workflows\u003c\/p\u003e\n\n\u003cp\u003eClear treatment of debugging, profiling, optimization, and release preparation\u003c\/p\u003e\n\n\u003cp\u003ePractical exercises that encourage experimentation instead of simple copying\u003c\/p\u003e\n\n\u003cp\u003eA larger capstone game that brings multiple Defold systems together\u003c\/p\u003e\n\n\u003cp\u003eWhat You Will Learn You will learn how to work with  collections, game objects, components, scripts, sprites, input, collision, physics, factories, message passing, tile maps, animation, cameras, GUI systems, sound, particles, mobile touch controls, persistence, Lua modules, and game states .\u003c\/p\u003e\n\n\u003cp\u003eYou will also learn how to structure larger projects, create reusable gameplay systems, debug Lua and runtime problems, profile CPU and memory usage, optimize rendering and physics, test across platforms, and prepare Defold games for desktop, HTML5, Android, and iOS release workflows.\u003c\/p\u003e\n\n\u003cp\u003eBy the end of the book, you will have progressed from basic player movement to complete arcade games, platform gameplay, combat systems, mobile interfaces, persistent save data, and a larger action-game capstone.\u003c\/p\u003e\n\n\u003cp\u003eWho This Book Is For This book is ideal for:\u003c\/p\u003e\n\n\u003cp\u003eComplete beginners interested in game development\u003c\/p\u003e\n\n\u003cp\u003eReaders learning Lua through practical projects\u003c\/p\u003e\n\n\u003cp\u003eAspiring indie and 2D game developers\u003c\/p\u003e\n\n\u003cp\u003eSelf-learners who prefer hands-on, step-by-step instruction\u003c\/p\u003e\n\n\u003cp\u003eProgrammers new to Defold who want a structured introduction\u003c\/p\u003e\n\n\u003cp\u003eDevelopers looking for a lightweight cross-platform game workflow\u003c\/p\u003e\n\n\u003cp\u003eTable of Contents Chapter 1:  Starfall Escape — Defold and Lua Foundations\u003cbr\u003e\nChapter 2:  Neon Breaker — Physics, Factories, and Message Passing\u003cbr\u003e\nChapter 3:  Cavern Runner — Tile Maps, Animation, and Cameras\u003cbr\u003e\nChapter 4:  Orbit Siege — Combat and Reusable Gameplay Systems\u003cbr\u003e\nChapter 5:  Pocket Dash — Mobile Input, Responsive GUI, and Persistence\u003cbr\u003e\nChapter 6:  Ember Vault I — Structuring the Capstone Game\u003cbr\u003e\nChapter 7:  Ember Vault II — Enemies, Combat, and Dynamic Content\u003cbr\u003e\nChapter 8:  Ember Vault III — GUI, Persistence, and Production Polish\u003cbr\u003e\nChapter 9:  Debugging, Profiling, and Performance Optimization\u003cbr\u003e\nChapter 10:  Building, Bundling, Publishing, and Maintaining Defold Games\u003c\/p\u003e\n\n\u003cp\u003eYou do not need to master programming before you begin. Start with one working feature, build the next, learn from mistakes, and watch your confidence grow with every playable result.\u003c\/p\u003e\n\n\u003cp\u003eOpen Defold, write your first Lua script, and start turning your game ideas into complete cross-platform 2D games today.\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":52817503322328,"sku":"YSL31144","price":4.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0835\/3356\/2072\/files\/71YVwUajtnL._SY1500.jpg?v=1793085238","url":"https:\/\/www.bookmebay.com\/products\/b0hfyvmmj5","provider":"BookMebay","version":"1.0","type":"link"}