{"product_id":"b0d3m7m933","title":"Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#","description":"\u003cp\u003eBuild optimized games \u0026amp; elevate your skills with popular software design patterns in Unity 2023 and C#!\u003c\/p\u003e\n\n\u003cp\u003ePurchase of the print or Kindle book includes a free eBook in PDF format\u003c\/p\u003e\n\n\u003cp\u003eKey Features Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs Book Description Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.\u003c\/p\u003e\n\n\u003cp\u003eBy the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.\u003c\/p\u003e\n\n\u003cp\u003eWhat you will learn Implement a persistent game manager using the Singleton pattern Spawn projectiles efficiently with Object Pooling for optimized performance Build a flexible crafting system using the Factory Method pattern Design an undo\/redo system for player movement with the Command pattern Implement a state machine to control a two-person battle system Modify existing character objects with special abilities using the Decorator pattern Who this book is for This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.\u003c\/p\u003e\n\n\u003cp\u003eTable of Contents Priming the System  Managing Access with the Singleton Pattern Spawning Enemies with the Prototype Pattern  Creating Items with the Factory Method Pattern  Building a Crafting System with the Abstract Factory Pattern Assembling Support Characters with the Builder Pattern  Managing Performance and Memory with Object Pooling Binding Actions with the Command Pattern   Decoupling Systems with the Observer Pattern Controlling Behavior with the State Pattern  Adding Features with the Visitor Pattern  Swapping Algorithms with the Strategy Pattern Making Monsters with the Type Object Pattern  Taking Data Snapshots with the Memento Pattern  Dynamic Upgrades with the Decorator Pattern Converting Incompatible Classes with the Adapter Pattern Simplifying Subsystems with the Façade Pattern  Generating Terrains with the Flyweight Pattern   Global Access with the Service Locator Pattern  The Road Ahead\u003c\/p\u003e","brand":"ANT","offers":[{"title":"Ebook","offer_id":52838264537304,"sku":"YSL69110","price":13.43,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0835\/3356\/2072\/files\/81K6F0Od0EL._SY1500.jpg?v=1793285296","url":"https:\/\/www.bookmebay.com\/products\/b0d3m7m933","provider":"BookMebay","version":"1.0","type":"link"}