OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

ANT

4.3 97
$28.99 $48.32You save $19.33
Format
Digital edition
PDFEPUB
Works on phone, tablet and computer Instant access after checkout Personal-use digital license
About this edition

• Instant access to your digital edition.
• Read anytime, anywhere, on your favorite device.
• No shipping — your book is delivered digitally.
• Simple, secure access after purchase.

Published date January 1, 2013
Author Dave Shreiner

Instant digital delivery after purchase.

Download link available immediately after checkout.
In stock
Quantity
Secure checkout — encrypted end to end Free exchange or return within 30 days if the product is defective. Digital formats available instantly
Readers also enjoyed

Discover another great read to add to your digital library.

$28.99 $48.32

Description

Includes Complete Coverage of the OpenGL® Shading Language!

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).

For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.

OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

New OpenGL features covered in this edition include

Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Specifications

FormatEPUB, PDF
Pages935
LanguageEnglish
ISBN-13978-0321773036

Frequently asked

Do I need an account to download?

No. After purchase, you can access your ebook directly from the order confirmation or download page.

What if a copy arrives damaged?

Contact us and we’ll help you access the file or provide a replacement download if needed.

Reviews

4.3 68
5★84%4★11%3★3%2★1%1★1%
M Megan Dodson Verified
★★★★★The diagrams do the teachingSeeing the concept drawn before the notation appears changed everything for me.
D Daniel Tanner Verified
★★★★★A set text for my classThe problem sets are graded properly and the solutions are complete.
B Brandi Morales Verified
★★★★★
See all reviews

Customers also downloaded